![]() ![]() Players can customize six different 'classes', with slots available for primary weapons, secondary weapons, attachments for both, grenades, equipment and a perk. The game features several maps based on levels and areas in the single-player campaign, with numerous game types available, such as "Battle", "Team Battle" and "Capture the flag". Like Fallen Nation, twelve players can participate in any given game. The single-player campaign also includes Quick time events.Īs with the three previous games, Zero Hour features a multiplayer mode. All controls can be customized from the main menu. ![]() The player can also crouch, throw grenades, use their weapon's iron sights, reload, change weapon, pick up different weapons, knife enemies, mantle obstacles, and shoot using buttons and prompts on the touchscreen. ![]() The game is controlled using virtual buttons on-screen a virtual control stick is used for movement, while aiming is achieved by swiping on the touchscreen. The players also control Sergeant Anderson in one level. Unlike the previous games, the players also control the antagonist Edward Page for some selected levels, as well as assume the role of a drone operator in a level. However, Zero Hour is more derivative of Call of Duty: Black Ops II and Call of Duty: Black Ops than the Modern Warfare series (Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 3), upon which the previous games in the series were based. The basic gameplay in Zero Hour is similar to the three previous games in the series, and also similar to the Call of Duty games. ![]()
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